//
//  DefineResource.h
//  ProjectL
//
//  Created by Nguyen Tan Loc on 8/16/13.
//  Copyright (c) 2013 Nguyen Tan Loc. All rights reserved.
//

#ifndef ProjectL_DefineResource_h
#define ProjectL_DefineResource_h

#define PLIST_INGAME        @"ingame.plist"
#define IMAGE_INGAME        @"ingame.png"
#define PLIST_UI            @"gameui.plist"
#define IMAGE_UI            @"gameui.png"
#define IMAGE_FONT_DEFAULT  @"Gabriola.png"

#define SFN_PNODE           @"node.png"
#define SFN_NODE_INDICATOR  @"node_indicator.png"
#define SFN_PLINE           @"line.png"
#define SFN_PLIGHT          @"node.png"
#define SFN_BOMB            @"bomb.png"
#define SFN_BOMB_INDICATOR  @"bomb_indicator.png"
#define SFN_EXPLOSION       @"explosion1.png"
#define SFN_BALL            @""
#define SFN_LLINE           @"lazer1.png"
#define SFN_LNODE           @"lnode.png"
#define SFN_ENERGY          @"energy.png"
#define SFN_CACTUS_SPIKE    @""
#define SFN_CACTUS          @""
#define SFN_SPOT_LIGHT      @"spotlight.png"
#define SFN_ICON_TIME       @"icon_time.png"
#define SFN_ICON_ENERGY     @"icon_energy.png"
#define SFN_BACK            @"icon_back.png"
#define SFN_NEXT            @"next.png"
#define SFN_MAGNET_ZONE     @"circle_128.png"
#define SFN_SHIELD_ZONE     @"circle_64.png"
#define SFN_SHIELD_ELEMENT  @"circle_8.png"
#define SFN_CIRCLE_100      @"circle_100.png"
#define SFN_BOSS_BODY       @"boss_body.png"
#define SFN_BOSS_EYE        @"boss_eye.png"
#define SFN_VIRUS           @"virus.png"

#define FONT_DEFAULT        @"Gabriola.fnt"
#define FONT_NUMBER         @"Number.fnt"

// for ui
#define SFN_BTN_PLAY        @"button_play.png"
#define SFN_BTN_TWITTER     @"button_twitter.png"
#define SFN_BTN_FACEBOOK    @"button_facebook.png"
#define SFN_BTN_INFO        @"button_info.png"
#define SFN_BTN_SOUND_ON    @"button_sound.png"
#define SFN_BTN_SOUND_OFF   @"button_sound_off.png"
#define SFN_BTN_MUSIC_ON    @"button_music.png"
#define SFN_BTN_MUSIC_OFF   @"button_music_off.png"
#define SFN_BTN_MENU        @"button_main_menu.png"
#define SFN_BTN_PAUSE       @"button_pause.png"
#define SFN_TITLE_GAME      @"title.png"
#define SFN_CIRCLE_80       @"circle_80.png"
#define SFN_BTN_CLOSE       @"icon_cancel.png"
#define SFN_PANEL_1         @"panel_1.png"
#define SFN_PANEL_BTN_1_3   @"panel_button_1_3.png"
#define SFN_PANEL_BTN_2_3   @"panel_button_2_3.png"
#define SFN_PANEL_BTN_4_3   @"panel_button_4_3.png"
#define SFN_PANEL_BTN_1_2   @"panel_button_1_2.png"
#define SFN_PANEL_2         @"panel_2.png"
#define SFN_PANEL_2_BTN     @"panel_2_button.png"
#define SFN_THICK_LINE      @"thickline.png"
#define SFN_SHOP_TAB_1      @"shop_tab_1.png"
#define SFN_DOT_CIRCLE      @"dot_circle.png"
#define SFN_DEVICE          @"device.png"
#define SFN_CIRCLE_200      @"circle_200.png"
#define SFN_BLACK_BAND      @"black_band.png"

#define SFN_BTN_MAIN_MENU   @"button_main_menu.png"


#define SFN_ICON_STAR       @"icon_star.png"
#define SFN_ICON_STAR_SMALL @"star_small.png"
#define SFN_ICON_MENU       @"icon_menu_1.png"
#define SFN_ICON_REPLAY     @"icon_replay.png"
#define SFN_ICON_REPLAY_2   @"icon_replay2.png"
#define SFN_ICON_NEXT       @"icon_next.png"
#define SFN_ICON_CANCEL     @"icon_cancel.png"
#define SFN_ICON_SHOP       @"icon_shop.png"
#define SFN_ICON_CHECK      @"icon_check.png"
#define SFN_ICON_GOLD       @"icon_gold.png"
#define SFN_ICON_CLOCK      @"icon_clock_small.png"
#define SFN_ICON_CLOCK_BIG  @"icon_clock_big.png"
#define SFN_ICON_CALIBRATE  @"icon_calibrate.png"
#define SFN_ICON_PAUSE      @"icon_pause.png"
#define SFN_ICON_RESUME     @"icon_resume.png"
#define SFN_ICON_BOMB_BIG   @"icon_bomb_big.png"
#define SFN_ICON_LAZER_BIG  @"icon_lazer_big.png"

#define SFN_ICON_GOLD_TINY      @"icon_gold_tiny.png"
#define SFN_ICON_GOLD_SMALL     @"icon_gold_small.png"
#define SFN_ICON_GOLD_MEDIUM    @"icon_gold_medium.png"
#define SFN_ICON_GOLD_LARGE     @"icon_gold_large.png"

#define SFN_ITEM_TIME       @"icon_time.png"
#define SFN_ITEM_MAGNET     @"icon_magnet.png"
#define SFN_ITEM_SHIELD     @"icon_shield.png"
#define SFN_ITEM_XRAY       @"icon_xray.png"
#define SFN_ITEM_TIME_BIG   @"icon_time_big.png"
#define SFN_ITEM_MAGNET_BIG @"icon_magnet_big.png"
#define SFN_ITEM_SHIELD_BIG @"icon_shield_big.png"
#define SFN_ITEM_XRAY_BIG   @"icon_xray_big.png"
#define SFN_ITEM_IIFN       @"indicator_item_full_none.png"
#define SFN_ITEM_IIFU       @"indicator_item_full_use.png"
#define SFN_ITEM_II13N      @"indicator_item_1_3_none.png"
#define SFN_ITEM_II13U      @"indicator_item_1_3_use.png"



// define color hover
#define CL_BTN_PLAY         ccc3( 52, 173, 101)
#define CL_BTN_TWITTER      ccc3( 52, 173, 191)
#define CL_BTN_FACEBOOK     ccc3( 59,  89, 151)
#define CL_BTN_INFO         ccc3( 52, 173, 191)
#define CL_BTN_SOUND        ccc3( 52, 173, 191)
#define CL_BTN_MUSIC        ccc3( 52, 173, 191)
#define CL_BTN_RESUME       ccc3( 52, 173, 191)
#define CL_BTN_PAUSE        ccc3( 52, 173, 191)
#define CL_BTN_MENU         ccc3( 52, 173, 191)
#define CL_PANEL_BG         ccc3( 93,  93, 93)
#define CL_PANEL_BTN        ccc3( 52, 173, 101)
#define CL_HAFT_WHITE       ccc3(128, 128, 128)
#define CL_QUATER_WHITE     ccc3( 64,  64,  64)
#define CL_GOLD             ccc3(225, 230,   0)

#define CL_RED              ccc3(225,  41,  64)
#define CL_GREEN            ccc3( 93, 200,  14)
#define CL_BLUE             ccc3( 58, 153, 211)
#define CL_YELLOW           ccc3(233, 115,  40)
#define CL_PURPLE           ccc3(233, 115,  40)
#define CL_ORANGE           ccc3(233, 115,  40)
#define CL_MAGENTA          ccc3(233, 115,  40)

#define CL_BOMB             ccc3(164, 164, 164)
#define CL_BOMB_INDICATOR   ccc3(158, 11, 15)
#define CL_VIRUS            ccc3(128, 128, 128)

#define SOUND_BG_1              @"bgmInGame01.mp3"
#define SOUND_BG_2              @"bgmInGame02.mp3"
#define SOUND_BG_3              @"bgmInGame03.mp3"
#define SOUND_BG                @"smooth.mp3"
#define SOUND_ENERGY_COLLECT    @"collectEnergy01Fx.caf"
#define SOUND_BOMB_EXPLOSION    @"bomb_explosion.caf"
#define SOUND_LAZER             @"lazer.caf"
#define SOUND_NODE_CONNECT      @"collectEnergy02Fx.caf"
#define SOUND_STAR              @"win_star.caf"
#define SOUND_SECOND            @"second.caf"
#define SOUND_MENU_BUTTON       @"button.caf"
#define SOUND_MENU_OPEN         @"menu_open.caf"
#define SOUND_GOLD              @"buy_gold.caf"
#define SOUND_STAR_1            @"star01Fx.caf"
#define SOUND_STAR_2            @"star02Fx.caf"
#define SOUND_STAR_3            @"star03Fx.caf"
#define SOUND_WIN               @"win01Fx.caf"
#define SOUND_TICK              @"tic01Fx.caf"
#define SOUND_GO                @"goFx.caf"
#define SOUND_SHIELD            @"shield.caf"
#define SOUND_SUN               @"sun.caf"
#define SOUND_TIME              @"time.caf"
#define SOUND_MAGNET            @"magnet.caf"


#endif
